Meta description:
When performing an action that deals Fire damage, the user may spend 5 Success Points (SP) to add one extra Fire damage dice equal in face count to the action's original Fire die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Name:
mFireMasteryI
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Displayed name:
Fire mastery I
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Description:
When performing an action that deals Fire damage, the user may spend 5 Success Points (SP) to add one extra Fire damage dice equal in face count to the action's original Fire die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Cost:
expCost(spAmountMod(5)*450,400)
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
fireDamage
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Description:
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Variables:
vFireSpAmount.add(5)
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Script:
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Action effects:
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Use case:
0
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Name:
Fire mastery
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Description:
You can spend vFireSpAmount SP to add an extra Fire damage die; each additional die costs 1 SP more than the previous one.
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Script:
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Variables:
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Upgrades:
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Name:
mFireMasteryII
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Displayed name:
Fire mastery II
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Description:
Reduces the amount needed to add the first extra Fire damage dice to 4 SP.
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Cost:
expCost(spAmountMod(4)*450,400)-225
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Script:
mFireMasteryI.displayedName.set(Fire mastery II) mFireMasteryI.description.replace(spend 5 Success,spend 4 Success) mFireMasteryI.description.replace(two dice = 11 SP,two dice = 9 SP) mFireMasteryI.description.replace(three dice = 18 SP,three dice = 15 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
fireDamage
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Description:
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Variables:
vFireSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mFireMasteryIII
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Displayed name:
Fire mastery III
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Description:
Reduces the amount needed to add the first extra Fire damage dice to 3 SP.
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Cost:
expCost(spAmountMod(3)*450,400)-675
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Script:
mFireMasteryI.displayedName.set(Fire mastery III) mFireMasteryI.description.replace(spend 4 Success,spend 3 Success) mFireMasteryI.description.replace(two dice = 9 SP,two dice = 7 SP) mFireMasteryI.description.replace(three dice = 15 SP,three dice = 12 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
fireDamage
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Description:
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Variables:
vFireSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mFireMasteryIV
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Displayed name:
Fire mastery IV
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Description:
Reduces the amount needed to add the first extra Fire damage dice to 2 SP.
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Cost:
expCost(spAmountMod(2)*450,400)-1350
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Script:
mFireMasteryI.displayedName.set(Fire mastery IV) mFireMasteryI.description.replace(spend 3 Success,spend 2 Success) mFireMasteryI.description.replace(two dice = 7 SP,two dice = 5 SP) mFireMasteryI.description.replace(three dice = 12 SP,three dice = 9 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
fireDamage
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Description:
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Variables:
vFireSpAmount.add(-1)
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Script:
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Action effects:
No effects
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Name:
mFireMasteryV
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Displayed name:
Fire mastery V
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Description:
Reduces the amount needed to add the first extra Fire damage dice to 1 SP.
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Cost:
expCost(spAmountMod(1)*450,400)-2250
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Script:
mFireMasteryI.displayedName.set(Fire mastery V) mFireMasteryI.description.replace(spend 2 Success,spend 1 Success) mFireMasteryI.description.replace(two dice = 5 SP,two dice = 3 SP) mFireMasteryI.description.replace(three dice = 9 SP,three dice = 6 SP)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
fireDamage
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Description:
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Variables:
vFireSpAmount.add(-1)
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Script:
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Action effects:
No effects
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